STAGING

UI/VISUAL DESIGN

IHS: Variable Pricing Icons

These icons were designed to show the active and disabled states for both Real and Nominal calculation buttons. They would change based on the users submitted query.

IHS: Dataset Launcher Icons

Custom status icons created to specify between a user created or default IHS dataset. At a glance the user would immediately be able to recognize the type of dataset they were working with.

IHS: Component Libraries

These different sets of UI components were created and standardized to be distributed to the team for reliable consistency when patterns were used in mockups. Responsive viewport sizes were also taken into consideration.

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IHS: Tab Design Exploration

These mockup concepts were created based on the need to address issues with current design of tabs while adding minimal code changes by developers. The main challenge was to balance new design value against developer implementation time.

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IHS: Web Portal Design

These mockups were designed to add new features to the current WSP framework while also implementing new branding updates. Modeless alerts, easy reference sidebar, service status indicator, and a revised customer care tab were among other changes proposed in mockups.

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IHS: App Install Screens

These screen mockups were meant to show new changes in design and branding to the installation and splash screens of IHS Kingdom. Visual styling was meant to be consistent with other IHS Meridian products.

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IHS: App Viewer Updates

These concepts were made to show different styling applications to the framework of the Asset List. The designs allowed for usage of superscript style icons along with considerations for name truncation and icons that already exist in the current design.

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IHS: Visuals Documentation

Working with different team members located around the world, visual specs would be created to add consistency to designs. When a new feature/component was designed, these specs would be referenced to make sure mockup designs closely matched coded implementation.

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IHS: Rules Documentation

The creation of internal documentation within the UX team was meant serve a variety of tasks. Internal documentation included everything from UI inventories that showed how UI components were used with the application, to rationalization documents that proposed how to simplify the approaches currently used. Interaction Rules documentation were meant to be shared with developers to indicate what rules & behaviors the features that have been prototyped should follow within the application.

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